How to play Around the Clock
Every number on the board, in order.
Classic rules
Start at 1 and work your way to 20 in order, then finish on the bull. You may only advance when you hit the number you are on; first player around the board wins. It is the purest accuracy drill in darts — every sector gets a visit, not just the 20.
The scored variant
Trainers often score the round instead of racing: one visit of three darts per number, 1 through 20 and the bull. Each hit counts units — single 1, double 2, treble 3 — and the visit scores units × the number. Doubles and trebles now matter: a T19 visit is worth more than three S19s.
This is the version DartsKeeper tracks, so your accuracy across the whole board becomes a number you can watch improve.
Why it is worth playing
- It exposes your weak sectors — most players are noticeably worse on the left side of the board.
- Doubles practice with a purpose: in the scored variant, doubling the target beats a safe single.
- Great warm-up: one lap touches everything before a 501 session.
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FAQ
Do doubles and trebles skip numbers in Around the Clock?
In some pub rules a double advances you two numbers and a treble three. Agree before you start; the scored variant instead rewards them with more points.
Is the bull part of Around the Clock?
Usually yes — after 20 the bull is the finishing target. Some play 1–20 only.
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